Who We Are
Young Content Creators mission is to create pathways to jobs in the arts by building youth skill sets in the digital media space.
our vision
our over all vision is to create safe spaces for young people and Connect them to their interests through careeer exploration activities, content creation and monetization.
The How
Young Content Creators eliminates barriers to accessing 21st century technology by partnering with Schools, communities and institutions to build studios for young people to explore careers within the Media arts and Entertainment industries via project based learning, internships and Support students in building a portfolio to highlight their skillsets
The Challenge
3 out of 10 StuDents Chronically Absent
School communities across Memphis,Tn. are experiencing increasing levels of chronic student abseenteeism. According to research, programming that incorporates student interest and hands-on real-world problem based learning opportunities, such as the programming offered by YCC engages youth at higher levels.
TN TVAAS LEvel 1 out of 5
Student engagement has a demonstrated positive effect on student achievement outcomes. Currently students across Memphis are experiencing the worst educational outcomes as evidenced by end of year assessment data.
YCC works to engage youth by providing them with a fresh perspective on their school day experience and builds upon their academic foundation to support them in realizing the importance of education for their future career success.
1 out of 4 students in Memphis Live in Poverty
The overall poverty rate in Memphis is 25%, which is the highest rate in the nation for cities with more than one million people. This rate is tripled for Black families.
YCC is poised to not only re-engage disengaged youth, but help fight racism and poverty through workforce development and career exploration for youth
How It works
Aligning Interests
Interested schools can partner with Young Content Creators to create in-school or after-school programming focused on teaching students skills in digital media and entertainment pathways based on student interests.
Determining Success and Program Outcomes
we Work with school leadership to determine the quantitative and qualitative Such as Chronic absenteeism, Behavior, aligned skills development outcome as a result of the program
Implementation
Our approach to implementation of the program scope and sequence will be based upon exploratory units of study. Each unit is project based and inclusive of learning excursions, hands on experiences with industry experts and industry standard technology, metacognition and experience debriefing.
Program Evaluation & Feedback
Our approach to implementation of the program scope and sequence will be based upon exploratory units of study. Each unit is project based and inclusive of learning excursions, hands on experiences with industry experts and industry standard technology, metacognition and experience debriefing.
Program Pathways
Curriculum Overview
The full program experience will support students in exploring the following learning pathways.
PODCASTING
Writing, producing, editing and hosting, Segments, Interviews, identifying target audiences.
MARKETING
Campaigns and activations, content calendars, framing value propostions, ROI, etc.
VIDEOGRAPHY/PHOTOGRAPHY
F-scale, angles, shadows, color saturation, lighting, editing
MUSIC PRODUCTION
Audio Engineering, Music production, recording, beat making,
CONTENT DESIGN & DISTRIBUTION
Story-boarding, scripting, voice-overs, location scouting, wire-frames, sound design, post-production,
phase 4: PortFolio and Final Work.
Phase 4, the program concludes with full student ownership and choice over their final work products. Students can choose from 2 options:
The Student Experience
Phase 2:
SKILL DEvelopment
In Phase 2, students will experience team based projects that allow them to develop skills in a variety of areas.
Regardless of their selected pathway, students will have exposure to all career paths to increase their understanding of the interconnected nature of roles across the digital media space.
Phase 3:
applied Learning
Phase 3, students have increased ownership of their learning and begin to apply their skills across more career specific and individualized projects.
Phase 3 builds upon the learning in unit 2 and leverages guidance from invited industry experts to support project development.
Phase 1:
NorMs ANd Introductions
Phase 1, Students establish working norms and program staff introduce the program purpose.
By the end of Phase 1, students will have selected their program pathway.